City Country Full Post Classic Edition
Gameplay
How to play: Each player is randomly given 8 letter cards. Now each player has to put down a term that matches one of their letter cards as quickly as possible. Important: The first letter of the word counts and you do NOT have to form a word from the letter cards, as is sometimes the case in other games such as Scrabble.
So it gets exciting: The 60 category cards contain a total of 200 different and fun categories:
Who can complete a “profession” first? Or a “reason for separation”? What about a “city abroad”? When you think of your letter cards, do you quickly think of a “famous dead person” or does a “well-known actor” immediately come to mind?
Important now: The FASTEST player wins the round and at the end the player who gets rid of all the letter cards first wins the game. The 10 additional action cards make the game particularly exciting.
Of course, there are also FULL POST cards in the game that either act as jokers or are used as a tricky counterattack.
When the drinking game "klattschen" was born out of a crazy idea in 2012, it was not even up for discussion for the two creative minds and friends Denis Görz and Ricardo Barreto that board and family games with wit and humor and always a good portion of mischievous self-irony were a business concept would be.
But the success of her first bestseller itself, which can now be purchased both online and in retail stores, set the course. And so the two “THINKING GIANTS” Denis and Ricardo, themselves Homines invited, created additional games for similar users in a playful way.
The two of them combined the characteristic of Homo ludens, which is attributed to humans, that of the person who plays, with the transfer of knowledge and socially beneficial communication: an integration and constellation that is now also becoming more interesting for companies from the aspect of “gaming”.
In the meantime, the authors and creators are supported by a creative team in development and implementation. The company “DENKRIESEN” has set itself the task of developing games that take up current social trends and process them in a playful way in a timely manner.
Contrary to isolating trends regarding players, such as the use of mobile phones or computer games, »DENKRIESEN« focuses on the aspect of the game that was believed to be dead: the binding and connecting communicative cooperation and opposition and this in competition. In order to remove the rat tail of antiquated language from the games, »DENKRIESEN« uses what we call an uninhibited form of communication: language in its current form of expression, but without coming across as clumsy, abusive or grammatically incorrect. »DENKRIESEN« is always at eye level with the players.
There are currently new developments with the children target group “in the pipeline”.
Some of the games, such as “tippsy” or “SUPER SMART BLOCKHEAD” are already available in other languages and have also successfully continued the career they began here.